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TTWO.US Stock: Why Investors Are Watching Before GTA VI

Take-Two Interactive owns Rockstar Games, the studio behind Grand Theft Auto. With GTA VI approaching, investors expect one of the largest entertainment launches ever created.

TAKE-TWO INTERACTIVE
SOFTWARE, INC

NASDAQ Company

A PUBLICLY LISTED
ENTERTAINMENT GROUP

Take-Two Interactive Software is a New York–headquartered publisher operating some of the industry's most recognised labels.

Company facts

Company
Ticker
Exchange
Headquarters
Founded
Take-Two Interactive Software, Inc.
TTWO.US
NASDAQ
New York, United States
1993

Brands & labels

· Mobile & social

· GTA
· Red Dead Redemption

· NBA 2K
· Borderlands

· Historical label

Why investors follow

SIX REASONS THE COMPANY STANDS OUT

A rare combination of owned intellectual property, recurring revenue and global distribution.

Owns the GTA franchise

A rare combination of owned intellectual property, recurring revenue and global distribution.

A global top-tier publisher

Take-Two is among the largest publicly traded game publishers, with studios and audiences across every major market.

Strong recurring revenue

Recurrent consumer spending — in-game purchases, virtual currency and subscriptions — is a majority of net bookings.

The GTA Online ecosystem

A live-service world that has monetised continuously for more than a decade after the base game's launch.

Multiple billion-dollar IPs

Beyond GTA: Red Dead Redemption, NBA 2K, Borderlands, Civilization and Zynga's mobile portfolio.

Multiple billion-dollar IPs

A disciplined pipeline of sequels, live services and mobile expansion designed for multi-year compounding.

TTWO.US stock performance

THREE DECADES OF
COMPOUNDING GROWTH

A rare combination of owned intellectual property, recurring revenue and global distribution.

NASDAQ: TTWO.US

$235.00 +48.7% · 1 Year

Illustrative data for presentation purposes only.

GTA VI · 2026

POSITION YOURSELF BEFORE
THE BIGGEST LAUNCH IN

Open an account and trade TTWO.US with a regulated, transparent platform.

The success of GTA V

ONE RELEASE THAT KEPT SELLING FOR A DECADE

GTA V is widely regarded as one of the best-selling entertainment products of all time — and it still generates revenue today.

TAKE-TWO INTERACTIVE shares

Before

2013

$18

USD

Now

2026

$265

USD

200M

GTA V copies sold
Across three console generations

$8 B+

Estimated lifetime revenue
Base game plus GTA Online

12+ yrs

Of recurring sales
Still charting after a decade

190+

Countries reached
A truly global audience
Figures are approximate and based on publicly reported company and industry information.
Presented for educational purposes only.

THE RELEASE THE ENTIREMARKET IS PRICING IN

Grand Theft Auto VI is the reason investor attention around Take-Two has reached recovrd levels.

MOST ANTICIPATED LAUNCH IN HISTORY

A single title expected to reset revenue expectations for the whole industry.

Why GTA VI could change everything?

A SINGLE CATALYST WITH INDUSTRY-WIDE REACH

Every driver below feeds directly into
Take-Two's future net bookings.

Expected record-breaking sales

Analysts model a launch window that could eclipse every prior entertainment release.

Expansion of GTA Online

A next-generation online world built on a proven live-service playbook.

Ecosystem growth

A halo effect lifting Rockstar's back catalogue and adjacent labels.

Huge media attention

Mainstream coverage that converts into organic, low-cost acquisition.

Long-term recurring revenue

Monetisation designed to compound for years after launch day.

Massive global anticipation

Record-setting trailer engagement signals demand far beyond core gaming audiences.

Why GTA VI could change everything?

A SINGLE CATALYST WITH INDUSTRY-WIDE REACH

Every driver below feeds directly into Take-Two's future net bookings.

Grand Theft Auto

Rockstar's flagship open-world series and the company's core growth

Borderlands

Looter-shooter series with a broad multi-platform following.

Red Dead Redemption

Critically acclaimed western epic with a durable online component.

Civilization

Long-running strategy institution with an unusually loyal player base.

NBA 2K

Annualised sports franchise with deep recurring in-game.

Mafia

Narrative crime series expanding Take-Two's premium storytelling.

BioShock

Award-winning franchise with a new instalment in development.

Why the stock has grown?

BEHIND THE RE-RATING STRUCTURAL DRIVERS

Growth of digital gaming

Digital distribution lifted margins as physical retail declined.

Recurring GTA Online revenue

Live services turned a one-off hit into a decade-long annuity.

Acquisitions

The Zynga acquisition added scale, data and mobile distribution.

Mobile expansion

Mobile now represents a large share of overall net bookings.

Upcoming GTA VI

A single catalyst with the potential to reset revenue expectations.

Investor confidence

A track record of delivering culture-defining releases.

Risk

A BALANCED VIEW OF THE DOWNSIDE

No investment thesis is complete without the factors that could work against it.

Game delays

Rockstar prioritises quality over dates; further slippage would push revenue into later periods.

Competition

Attention competes with live-service incumbents, mobile, streaming and short-form video.

Market volatility

High expectations can compress quickly if sentiment or macro conditions shift.

Development costs

Modern AAA budgets and marketing spend raise the bar for break-even performance

FAQ

Questions investors ask most

Take-Two combines a portfolio of billion-dollar franchises with a growing base of recurring in-game revenue — and it owns the studio behind Grand Theft Auto, the most anticipated release in the industry.

GTA V has sold more than 200 million copies, and GTA Online still generates revenue over a decade after launch. GTA VI is expected to be one of the biggest entertainment launches ever, with the potential to lift Take-Two's sales and profits for years.

Rockstar Games builds huge, detailed open worlds over long development cycles, so every release becomes a cultural event. Its online mode turns a one-time purchase into a long-running service with regular updates and in-game spending.

No. Its labels include Rockstar Games, 2K and Zynga, with franchises such as Red Dead Redemption, NBA 2K, Borderlands and Civilization, plus mobile hits like Words With Friends and Toon Blast.

Ready to Learn More About TTWO.US?

Understand the company behind one of the biggest entertainment launches in history.